csgorules


DreamHack Open Counter-Strike: Global Offensive Rule-set



Chapter 1 – Tournament structure
Article 1. Tournament format
Article 2. Group stage
Article 3. Playoff
Article 4. Match formats

Chapter 2 – Game settings
Article 5. Game version
Article 6. Players settings
Article 7. Server settings
Article 8. Map list

Chapter 3 – Match procedure
Article 9. Notification
Article 10. Setup
Article 11. Warm-up
Article 12. Before the match
Article 13. Joining the match
Article 14. During the match
Article 15. After the match

Chapter 4 – Rules and violations
Article 16. Forbidden software installation
Article 17. Forbidden in-game actions
Article 18. VAC-bans
Article 19. Sanctions
Article 20. The Arena
Article 21. Sent off
Article 22. Prize Money

Chapter 1 – Tournament structure



Article 1. Tournament format
The tournament uses the following format:
Step 1: Group stage – 2 groups of 4 teams, top two from each group are qualified for the next step.
Step 2: Playoff – 4 teams, single elimination bracket.

Article 2. Group stage
For step 1 of the competition, the structure is a double elimination single-game (see Article 4) group stage, also known as “Dual Tournament Format”. In each group there will be a total of five (5) matches as follows:
1. Team 1 vs. Team 4
2. Team 2 vs. Team 3
3. Winner Match #1 vs. Winner Match #2 – The winner of this match will proceed to Playoffs with seed #1
4. Loser Match #1 vs. Loser Match #2
5. Winner Match #4 vs. Loser Match #3 – The winner of this match will proceed to Playoffs with seed #2

Article 3. Playoff
For step 2 of the competition, the structure is a single elimination best-of-three bracket (see Article 4) of 4 teams. The winner of a match advances to the next round of the bracket and the loser will leave the competition. The match to determine the 3rd and 4th places WILL NOT be played.

Article 4. Match formats
This article describes the different match format which will be used at DreamHack Open 2016. These formats are NOT subject to change and WILL NOT be changed during the tournament.

Single-game match A single-game match is played in a single game and opposes two teams of five players. A game is played on one map in two times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist, and score one point by winning one in-game round. The winner of a match is the first team who reaches a total of 16 in-game rounds. The remaining rounds will not be played after a team has won the match. If the match ends up in a tie, meaning that both teams have won 15 in-game rounds, MR3 overtimes with 16.000 startmoney will be played until a winner is decided. For overtime teams do not switch sides at the end of a match.

Best-of-three match A best-of-three (BO3) match is played in two or three games and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist, and score one point by winning one in-game round. If one team scores 16 in-game rounds the match ends and the remaining rounds are not to be played. The winner of a match is the team that has won two games. If both teams are tied at the end of a game, MR3 overtimes with 16.000 startmoney will be played until a winner is declared. Teams do not switch sides. 2

Chapter 2 – Game settings



Article 5. Game version
The competition will use the latest available version of Counter-Strike: Global Offensive.

Article 6. Players settings
The following settings are not allowed to be adjusted or used on the players PC:
mat_hdr_enabled 0/1 (do not use)
mat_hdr_level 0/1/2 (do not use)

All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A player may be penalized for wrong settings in any config file, regardless if it is in use or even stored in the game folder in question.
Players are allowed to adjust the following on the PC or monitor settings:
Brightness;
Digital Vibrance;
Contrast;
Gamma;
3D settings (aliasing, vertical sync, etc.);
Game scaling;
Sound;
Mouse settings;
Keyboard;
Headset.

Players are forbidden using any kind of overlay that displays the system performance while playing (e.g. Nvidia SLI Display, RivaTuner Overlays, etc.). Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph.

Player Nicknames
During an official match all players are to use their real nick so casters and spectators can follow the game without being misled. Fake nick is strictly forbidden.

Article 7. Server settings
The following game settings will be used:
mp_startmoney 800
mp_roundtime 1.75
mp_freezetime 15
mp_maxrounds 30

mp_c4timer 35
sv_pausable 1

Settings for overtime:
mp_maxrounds 6
mp_startmoney 10000

Article 8. Map list
The following maps are used for the DreamHack Open 2016 CS:GO tournament (Valve versions). The map pool will always be the Active Duty map pool and therefore might be updated before each tournament:
de_dust2
de_nuke
de_cache
de_train
de_mirage
de_cobblestone
de_overpass

Chapter 3 – Match procedure

Article 9. Notification
The notification indicates the time and the place at which players are requested to be present in order to play their official matches. This notification schedule is described in the tournament schedule and is provided at the beginning of the tournament. Players are advised to be present and ready 5 minutes before the schedule to avoid any unpredictable delay.

Article 10. Setup
Players must play on the computer designated by the tournament officials. Players are responsible of the providing the adequate drivers. Tournament officials will install drivers on the computers before the tournament starts. Tournament officials may possibly help the players with technical issues but may not delay the tournament schedule for such reasons.
Materials Players are expected to bring their own accessories:
• Mouse, mousepad;
• Keyboard (make sure to bring and test your own ps2-converter);
• Headphones.


Article 11. Warm-up
Players get one hour to setup their accessories and warm-up with these. The matches will start at their designated time. The tournament official will provide up to date information on when to start, so players can get ready and warmed up before the match starts.

Article 12. Before the match
Before the start of a match each team must introduce his team captain to the tournament officials. It can be one of the five players or the official coach. The team captain must remain the same person during the entire tournament. The team captain is the person in charge of his team toward the tournament officials. He has to sign the ‘tournament registration / prize money’ paper, handle official complaints or any other problems to tournament officials.

Map selection for a single-game match
DreamHack Open 2016 will use the following map draft system:
Referee will coinflip to determine which team begins the veto process
Team A will ban a map
Team B will ban a map
Team A will ban a map
Team B will ban a map
Team A will ban a map
Team B will decide between the two remaining maps which will be played

Map selection for a best-of-three match
DreamHack Open 2016 will use the map drafting system that Valve has made. It works the following way:
Referee will coinflip to determine which team begins the veto process.
Team A will ban a map
Team B will ban a map
Team A will pick a map (played first in the best-of-three)
Team B will pick a map (played second in the best of three)
Team A will ban a map
Team B will ban a map
The remaining map will be used as the 3rd map if the series goes three games.

Article 13. Joining the match
Matches will be hosted using eBot, if there is any confusion tournament administrators should be contacted for assistance and will be available during creation and starting of all matches.


Article 14. During the match
Voice communication Voice communication tool is Mumble with local servers. The communication on the voice channel will be recorded and used if any problem occurs during the tournament. Any overlay options in communication tools are not allowed.

Coach At a teams discretion they are allowed to have one individual as a coach during games who will be connected to the voice comms system. This individual cannot change during the tournament. This coach will be treated as a player regarding conduct, ghosting, cheating, etc. Connection to the voice comm will be provided by DreamHack.

Match Media Players are obliged to record their in-game demo unless the recording causes performance issues which can only be determined by a tournament official.

Communication During an official match, players may not communicate with people not involved in the match even when the game is paused. People involved in the match are players, the coach and tournament officials.

Match stopped Players are not expected to leave an official game in progress unless it is authorized by the match format or it has been expressly authorized by the tournament officials. Between two half-time of a game players are not expected to leave their place unless it has been expressly authorized by the tournament officials. Between two games during a best-of-three match players are authorized to leave their computer before the next game start. But they can’t leave the tournament area. Players are only authorized to leave the tournament area with the permission of a tournament official.

Match interrupted If a match is involuntary interrupted (player crash, server crash, network outage, etc.) the tournament officials may decide to replay the match according to the following rules:
If the problem occurs in the first round of either the first or second half-time, the half-time in question will be replayed;
If the problem occurs in the first round of the overtimes, the section in question of overtime will be replayed;
If the problem occurs in any other round, the players needs to wait until the problem is solved or until the tournament officials tells them to continue the game;
If one of the players crashes or is disconnected, he must come back as quickly as possible;
If a valid backup is available on the server, the round in which issues occurred will be restored.

Pausing a match The server will run a sv_matchpause_auto_5v5 command which will automatically keep the round paused in freezetime if either of the teams has less than five players connected.
Players can call a pause in the menu using ‘Call a Vote’.

Article 15. After the match
Investigation request When a team estimates being a victim of rule violations during a match, players are compelled not to stop the game by any means and to properly finish it. Once the match is over the team captain may officially ask for an investigation to tournament officials. It is strongly advised to provide valuable information that may help the tournament director in his investigation. Unjustified and repetitive use of this right may be sanctioned.
Score validation For a match both team captains have to report the match score to the tournament officials and sign the report match paper. After signing the report match paper a team can’t complain about the score.

Chapter 4 – Rules and violations



Article 16. Forbidden software installation
Players may not bring, install or use any external software or hardware that interacts in-game. Any form of modification that would alter the game or allow a player to execute automatically more than one in-game action, or any configuration file, is forbidden unless expressly authorized by a tournament official.

Article 17. Forbidden in-game actions
The following actions are strictly prohibited during a game and will result in round loss (the amount is determined by the tournament director) which will be deducted at the end of the match, and a warning:
using pause during a round is forbidden (except for technical problems at the end of a round or during freeze time.).
any form of script is forbidden (buy and jump/throw script is allowed).
using bugs which change the game principle (i.e. spawn bugs) is illegal.
moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
"silent bombs" (i.e. the planting of a bomb which doesn't make a sound) are illegal.
planting bombs so that they cannot be defused is illegal.
boosting with the help of team mates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable.
throwing flash grenades under walls is not allowed, throwing grenades over walls or roofs is allowed.
Any custom (game) files.

Article 18. VAC-bans
VAC-banned players are not allowed in the tournament. If a player gets VAC-banned during the tournament it will result in disqualification for the team.

Article 19. Sanction
A team may be cautioned and receive a warning if one of his players commits any of the following offences:
Refuses to follow tournament officials’ instructions;
Arrives late at his convocation schedule;
Shows dissent by word or action;
Uses insulting language and/or gestures;
Is guilty of unsporting behavior.

A team may receive a sanction if one of his players commits any of the following offences:
Receives more than one warning;
Is guilty of violent conduct;
Uses any unlawful or unfair proceedings;
Mislead or dupe any tournament official.

A team may lose a match or multiple matches if they find themselves in one of the following situations:
If a team is not ready within 15 minutes after the official match should’ve begun, the team in question will forfeit the first match as follows:
If the match is in a single-game format then the team will forfeit the game;
If the match is in a best-of-three format then the team will forfeit the map in question.
If a team is not ready within 30 minutes after the official match should’ve begun, the team in question will forfeit the game.

In all cases depending on the severity of the behaviour in question tournament administrators will make final rules and may make more severe punishments if necessary.

Article 20. The Arena
Each team is allowed to have five players and a coach/or manager in the arena. Six people total. It’s not allowed to bring more than one manager/coach into the arena due to the TV production.
Cellphones are not allowed. Tournament officials will take them during the game(s).

Article 21. Sent off
After study of a sanction by the competition manager and the tournament director, a sanctioned team may be subject to additional sanctions such as multiple default loss, disqualification of the team, and banishment of next year’s competition.
A disqualified team will automatically lose all his next matches by default and loses all rights and prizes that would have been awarded. In a group stage, the previous matches’ results within the group are cancelled and are also lost by default. All points won or lost are backwardly re-distributed.

Article 22. Prize Money
All prize money must be claimed via the policy on http://www.dreamhack.se and will be paid within maximum 90 days.
March 28
2 days ago
March 27
3 days ago
March 23
6 days ago
March 20
9 days ago
March 17
12 days ago
March 16
13 days ago