DreamHack Open 2013 Rules
1. 200 000 SEK
2. 100 000 SEK
3. 60 000 SEK
4. 40 000 SEK
5-6. 30 000 SEK
5-6. 30 000 SEK
7-8. 20 000 SEK
7-8. 20 000 SEK
To receive a prize in the tournament, the player must attend the prize ceremony and official photo shoot; and hand in appropriate information and papers to DreamHack.
Prize money policy can be found at dreamhack.se
Each player needs to be confirmed and must provide Battle.net account with character name and number.
The tournament will include 20 players.
The tournament begin in a Group Stage with 4 groups and 5 competitors in each round robin, best of 3. The two best in each group will move into the Winner Bracket while the 3rd and 4th in each group will start the playoff from the Loser Bracket. The 5th placed competitor in each group will be knocked out and will not advance further in the tournament. The Grand Final will be a BO7 with no advantage for the Winner Bracket finalist.
Please note the tournament's local time zone is EET GMT+2
Thursday 28th of November
13:00 - Group A/B - Round 1 (BO3)
14:00 - Group A/B - Round 2 (BO3)
15:00 - Group A/B - Round 3 (BO3)
16:00 - Group A/B - Round 4 (BO3)
17:00 - Group A/B - Round 5 (BO3)
19:00 - Group C/D - Round 1 (BO3)
20:00 - Group C/D - Round 2 (BO3)
21:00 - Group C/D - Round 3 (BO3)
22:00 - Group C/D - Round 4 (BO3)
23:00 - Group C/D - Round 5 (BO3)
Friday 29th of November
12:00 - Winner Bracket Round 1 (BO3)
13:00 - Winner Bracket Round 1 (BO3)
14:00 - Winner Bracket Round 1 (BO3)
15:00 - Winner Bracket Round 1 (BO3)
16:00 - Loser Bracket Round 1 (BO3)
17:00 - Loser Bracket Round 1 (BO3)
18:00 - Loser Bracket Round 1 (BO3)
19:00 - Loser Bracket Round 1 (BO3)
20:00 - Winner Bracket Semifinal 1 (BO3)
21:00 - Winner Bracket Semifinal 2 (BO3)
22:00 - Winner Bracket Final (BO3)
23:00 - Loser Bracket Round 2 (BO3)
00:00 - Loser Bracket Round 2 (BO3)
Saturday 30th of November
12:00 - Loser Bracket Round 2 (BO3)
13:00 - Loser Bracket Round 2 (BO3)
14:00 - Loser Bracket Round 3 (BO3)
15:00 - Loser Bracket Round 3 (BO3)
17:15 - Loser Bracket Semifinal 1 (BO3)
18:15 - Loser Bracket Semifinal 2 (BO3)
19:15 - Loser Bracket Final (BO3)
20:15 - Consolidation (BO5)
22:15 - Darude
22:45 - Grand Final (BO7)
Players should always address the administrators and each other in a polite and respectful way.
An administrator has the final say in all matters. When the administrator says the word is final, the word is final and cannot be overruled.
Under extreme circumstances administrators reserve the right to change the rules.
All games must be played on the European Battle.net server.
The players should arrive at least 45 minutes before their match starts.
Each player will get at least 30 minutes to setup in the tournament, this is optional but recommended
Each player will get at least 15 minutes to setup in the booth, this is mandatory
Should a player be late (more than 20 minutes) for the start of a tournament match, the player will forfeit the first game of the match.
Should the player be more than 30 minutes late for the start of a tournament match, the player will forfeit the match.
The players are allowed a 5 minute break between the games in a tournament match.
Administrators reserve the right to change these timings if circumstances require it.
Disconnects and computer failure
The HOTS recover game from replay feature will be used in case of a disconnect by technical failure. If for some reason it does not work, see following rule:
If either player disconnects from the game due to technical reasons and the game is heavily favoured to the extent that the game would definitely have been won by one player an administrator may rule the game in favour of said player. Should the game be too close to call, it will be replayed.
If a player wants to make a complaint about a game result, the player has to tell the administrator assigned to the match immediately following the game.
If a player wants to object a game result ruled by an administrator, this has to take place immediately following the game.
All competitors need to put the saved replay function on.
Official tournament replay packages will be made, until they are published, no replays from the tournament are allowed to be shared with the public.
The tournament map pool includes the following maps:
All the maps are ladder versions (publisher: Blizzard)
Every tournament game will be played on maps from the tournament map pool only.
Each player will blindly veto one map from the pool. 3 maps will then be randomly generated in a set order.
All games featured on the main stream will be played on Gameheart. Its the same maps but with modify settings that the production will use.
Group standings are decided in the following order points, maps, internal meeting, internal maps. If three players cant be separated a three way tie will happen.
The three way tie will be played in BO1. If the first three way tie round doesnt separate the players a new BO1 round will occur.
Should a player purposely attempt to sabotage the games, another player or an administrator in any way, the player will be disqualified.
Bad behaviour towards other players, administrators or the audience may result in a disqualification.
In game rules
No excessive chatting is allowed in the game. If the need to chat occurs the players must be straight to the point and polite. Ideally the only chat in each game will be in the start and when a player surrenders the game.
No chat is ever permitted from a player to an outside party during a tournament match, or from an outside party to the player, unless the outside party is an administrator.
After a few minutes, typing GG in the game means that the player surrenders, and the opponent wins. After it is typed the player must leave the game immediately.
Each game must be played in Faster mode.
Every player must set their online status to Busy.
Every player must turn off notifications.
Every player must use full screen or windowed full screen.
With the start of a game, recieve message only from friends must be off so admins can reach you
No other IM applications, or streams are allowed to be running in the background.
The automatic replay saving functionality must be enabled.
All players are required to join a special Tournament channel given at the location.
Bugs and fair play
No abuse of bugs in the game is allowed in any tournament match.
If a player is clearly allowing the opposite player to win, said player may be warned or disqualified pending how clearly the match was lost on purpose.
Observers and streaming
The two team colours must be Red and Blue. If the players cannot agree on who gets which colour, an administrator will randomly pick for them.
No observers are allowed in any tournament games, except for assigned streamers and administrators.
Players may not watch or listen to the stream of the tournament while playing.
If a player must pause the game due to technical difficulties the player must if possible tell the opponent about this before pausing. After pausing the player must inform an administrator.
If a game is paused without a reasonable explanation such as a technical difficulty the game might result in a forfeit.
Each player signs up to the tournament with one set race. If a player wants to change the race before a match, an administrator must be notified, and the new race must be played throughout the whole match series. The administrator must be told at least 30 minutes before scheduled match start, or as soon as the previous match ends.
The administrator will then tell the opponent.
As soon as a player joins or creates a game he is to choose his playing race.
Draws and stalemates
If a player deliberately plays for a stalemate, administrators hold the right to decide the outcome of the game.
If there is a natural stalemate the game will be replayed.
◦ The tournament PCs does not have PS2 ports or support pure ps2 emulation